TERA still doesn't have real mid to end game

Home Forums Support Forum TERA still doesn't have real mid to end game

Tagged: 

This topic contains 0 replies, has 1 voice, and was last updated by  4Rsercom 3 months ago.

Viewing 1 post (of 1 total)
  • Author
    Posts
  • #76845

    4Rsercom
    Participant

    You get a mount really fast after the beginning point, which is great, along with the console UI is chiefly optimized, particularly when it comes to quest dialogue, which zooms in and allows the Buy Tera Gold NPC a weight as it takes up the whole screen.

    The same holds for NPC labels, as they’re clearly conveyed, making quest turn-ins a cinch. Inventory management is slow, but it’s designed for consoles with rapid menu flipping sans clunky faux mouse cursors. While menus are well done, the majority of the other onscreen text when you’re not engaging in menus looks cluttered, and quest items are archaically connected to menus when other games (like Final Fantasy XIV connect them to switch presses).

    TERA still doesn’t have real mid to end game onboarding that’s a true pity for incoming new gamers as they will have to trust the kindness of strangers or outside forums to learn their appropriate ability rotations. This is not unique to the MMO genre whatsoever as every game forces you to do this, and having trekked through MMO menus since Ultima Online I’m set. TERA is not nearly as complex as the majority of the games on the market — but you’d think there would be some concerted attempt to tote the console crowd.

    In terms of the way TERA has evolved over time (and when it’s well worth picking up again for those of you who stopped ages ago): it has gotten markedly improved in certain ways, but remained stagnant others. Like all MMOs it eventually got flying mounts and exploration opened up a little more, but its world is much smaller than it sounds. That planet, mind, is largely secure on consoles, as the only significant performance problems I ran into occurred in hub cities.

    Experience gains and questing have been tweaked to allow a much better leveling experience, but Bluehole never actually figured out how to build a rewarding endgame — largely relegating it to a (gigantic) dungeon mill or (the woefully neglected) PVP battlegrounds.

    Despite these nitpicks that are unique to the console variants, tera console gold is still completely worth trying out if you’ve never delved into it before. It is something that I plan on sticking on the side rather than as a main course, but those of you that are chowing down TERA should probably stay with the PC version.

Viewing 1 post (of 1 total)

You must be logged in to reply to this topic.